I'll finish my Advent League writeup, eventually... but for the moment I wanted to talk about a related topic... the difficulty of sustaining a league in the first place. When I say league, I mean a "real" league, unlike Advent League (more of a open tournament series), or the #PlayPuyo monthlies (players voluntarily choose the pool they enter), or Bankai League (no formal progression from pool to pool). Yes, I'm being pedantic here... but the reason has to do with player motivation.
Back in 2018, I attempted to run a monthly series of round robin tournaments modeled similarly to the Hisyachuu League. That is, players would be sorted into pools by predetermined skill level cutoff, then play matches against everybody else in their pool. Unlike the Hisyachuu League, I didn't attempt to gatekeep players from entering certain pools. I think my reasoning was to prevent underfull brackets that had been an issue with the #PlayPuyo tournaments every now and then.
The first month or two went pretty well; players finished their matches on time, and entrant numbers were fairly high despite being run on Chronicles. We even got a jerry rigged spectating system in place thanks to a quirk in the way Chronicles split player fields across screens on the Nintendo 3DS.
Match quality immediately afterwards plummeted. People stopped finishing their required matches for the month, which led to fewer players entering, which increased skill gradients within each pool, etc etc etc. Once you fall into that spiral it's pretty difficult to escape. The main feedback I got from players was that they felt like matches didn't matter -- rewards were doled out by random raffle, and there was no system in place to "promote" to a higher pool.
I think this trend tends to play out across a number of leagues, whether it be the Saikyou League fizzling out, or match quality in the twilight hours of the Oversight league taking a nosedive. As soon as players stop taking matches seriously, the league's done for. These two examples even provided cash rewards for placement. If money isn't a motivating factor, what is..?
What about league success stories? Obviously, professional sports leagues provide a salary for their players, so the motivating factor is, well, the cheddar for doing your job. That's obviously not realistic for the current state of Puyo.
I've always found it fascinating how players took the #PlayPuyo monthlies seriously despite there being zero incentive for performance. I think the secret sauce was my insistence on maintaining four pools with very concretely defined skill brackets. Quite often players saw winning a pool as a rite of passage for promoting to the next tier, despite there being no external force requiring them to do so.
#PlayPuyo has also seen better days, though, which I attribute to a combination of moving to official Puyo games (it's pretty easy for new players to enter a tournament for the price of free with PPVS) as well as the new TO's decision to start pools off pre-combined, devaluing what it means to win a pool. So the player motivation question has more facets than just keeping fixed skill categories.
Anyways, that's a longwinded way for me to say that I don't think I'll be repeating Advent League again in 2023 unless I figure out how to square the circle of player motivation (especially those who likely have no chance of qualifying for finals). I think it's a critical part in retaining new players in the scene, and despite the successes of Advent League I think NPI really suffered due to the way the circuit was structured.
That's about all I have to say.
