-ZAN

professional bum

awful opinions about video games

posts from @-ZAN tagged #puyo puyo

also:

rather than color words, ive been trying to assign single emotion words to each of the five different puyo types. RBY is pretty easy:

red: anger
blue: sorrow
yellow: joy

quickly googles inside out 2

purple: ennui

that just leaves the green puyo which is kinda the "neutral" expression. glancing at a list of emotion words, a couple of broad classes of emotions that could apply are: trusting (as in belief of safety and tranquility), or surprise/anticipation (indicating hopefuleness). idk if any of those make a snappy one-worder

on an aside, there's a clear miss on the primal emotion of fear. maybe that'd be a good fit for the nuisance puyo since if you get hit by them you're about to fucking die



This chost has actually been sitting in my drafts for close to a year. It originally conveyed the challenges I felt were continuing to hamper Puyo's continued growth in the west. I never finished editing the original draft because I felt that the thesis was too reactionary.

Essentially, it's easy to point out the issues plaguing the series, and the topic is already well-trodden elsewhere [1], [2]. And Sega does listen to this feedback and incorporate it little by little in subsequent games. The problem with this whack-a-mole approach is that it doesn't solve the fundamental problems with Puyo. Metaphorically, it's like trying to scoop out the water in a sinking ship without plugging the holes causing the leaks in the first place.

I don't want to cover the issues with the gameplay and online here, mostly because I don't have good solutions for them at the moment. Instead I want to focus specifically on the presentation of Puyo Puyo: how it's differentiated from its peers, how it's packaged, and how it's marketed.

What I feel has been plaguing Puyo's attempts at expanding in the west is an inability on Sega's part to grasp what its core pillars of strength are among the western audience.