• he/they

Gator thing with a potty mouth. πŸ”ž Thar be diapers ahead. 27.
Why not grab a glass of iced tea and stay awhile?


I probably own way too many of them tbh. Here are a few of my favorites:

CLANK! is a deckbuilding dungeon crawler all about stealing valuable artifacts from a dragon's hoard (and escaping the depths before you get deep fried.) Throughout your time in the dungeon, you'll invariably make Clank! which is noise the dragon uses to hunt you down. You'll find better treasure the deeper you go, but that also means a longer, more dangerous climb back to the surface. Also, if you lose all your HP in the dark depths (the lower half of the board), you straight up lose the game. Risk and reward, baby! I've probably played this game at least a hundred times and it's still pretty fun.

The Search for Planet X is more of a logic puzzle than a board game, but I love it. It's the only game in my collection that requires an app to play (or web.planetxapp.com unofficially) which kinda sucks, but it's integrated very well and everyone can easily use their own devices to play. Also, it includes a solo mode where you can play against a bot. The app randomizes the objects in each sector of space and gives each player information for their eyes only. After which, they survey the sky, research, and publish theories about their findings. Every object in space has different rules: Asteroids always appear next to another asteroid; comets can only appear in certain sectors; there are empty sectors, but Planet X always appears empty, and so on. The game ends once someone deducts the location of Planet X and all the other players get a chance to guess. If this sounds like something you'd be into, give it a go! If it seems boring to you, skip it.

Suburbia is a city building game and the theme is exactly what you think it is. You're trying to grow your borough and have the most population at the end of the game, while also accomplishing your own (possibly) sinister agenda. More on that in a bit. Many of the tiles you build affect your income and reputation in some way, often rewarding you for clever placement or even allowing you to profiteer from other boroughs. Say, if you build a homeowners association, you get $2 from the bank whenever anyone builds housing. Office buildings and freeways gain extra income when surrounded by businesses. Some buildings have negative effects as a trade-off. A landfill is cheap and great for getting income early, but your reputation will tank if you put it next to anything that isn't a lake. There's also a limit on how fast your borough can grow in the form of literal red tape. As more people move in, it becomes more expensive and difficult to maintain. Once you cross red tape on the population board, you immediately lose one income and reputation, and both can go into the negative. Lastly, there are the goals. A few public goals are dealt along with a secret goal for each player. All goals award extra population at the end of the game, though in case of a tie, neither player wins the population. Some of these goals range from "I'm afraid of lakes" to "I'm a filthy capitalist who wants to artificially limit housing" and even "I just really like airplanes" also "I'm a civil engineer and that means I really, really like it when government buildings touch each other πŸ‘‰πŸ‘ˆ" and finally "I'm a socialist and I think corporate businesses can get the fuck out of my borough." Anyway, cool game.

Wow this got way too fucking long oops


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in reply to @100percentpointless's post:

If you download the Dire Wolf Game Room app, I think that includes a free Clank app that you can use to set up a solo game. It's not exactly the same as playing it normally, but it's close enough if you just want to try it out.

New players do this a lot. The problem with it is that it scores pretty low, around 30-40 points at the absolute best. You can usually beat this strategy just by going for a higher artifact like the 15 or 20 and focusing on making it out of the depths with your loot, not necessarily escaping. You could also use a few house rules instead, if you'd like. In a 2-3 player game, remove the lowest-scoring artifact(s) instead of picking one or two randomly. You can also forgo the escape countdown entirely. On an escaped or KOed player's turn, do a 4-cube dragon attack, ignoring the current rage level and Danger cards. Both Clank in Space and Clank Catacombs use this rule instead of having a countdown and I think it might work better for new players.

Absolutely! I haven't gotten to play Clank at all yet, which is such a shame, especially since I used to work at my LGS and never got to sit down for it. Despite never playing Planet X I did recommend it a lot, though.

My favorite game that I've played is Call to Adventure. At the start of the game you take three cards that each represent 3 different points in your journey through a legendary story, and then you play, essentially, a semi-competative CYOA where taking certain cards give you bonuses to continue your adventure, as well as points to tally at the end of the game. When you're all done with the game, win or lose, you tell the story that you managed to gather and it's actually made some pretty compelling and fun character concepts! It's always a huge blast to play, whether you're going for points, or just trying to make a character story!

I also own, and love ROOT. It has a stupidly cute art style, and is also a deeply cuthroat asymetrical war game that I and friends have roleplayed with political thought experiments before (very very stupidly). The crux of root is that it's actually fairly simple to play for a war game, and the game is set up to be extraordinarily understandable and streamlining, but it maintains being very complex through the individual mechanics of your chosen faction. Highligts are the Eyrie Dynasties, a parliment of birds who cannot stop squabbling and need to come to agreements to get anything done, so you have to preprogram your turns by playing one-man FLUX and passing edicts, and when your court is inevitably thrown into chaos your leader is deposed and you swap in a new one with different bonuses and different goals. There's also the Vagabond, who is essentially playing a single character D&D game against an entire army. The Lord of Hundreds is my favorite, rats who simply want to destroy the entire board and make it uninhabitable to furry life. It's a true riot of a game and anyone who is interested in tactical games that hasn't played it yet is missing way out.