Please donate pats to my head.
Email: Creating152Studioz@protonmail.com


Background: I’ve been working on making my first ttrpg for the past 6-ish months. I’m just about finished with the first draft of it that explains the mechanics and gives some flavor. It is basically a one-shot.

Question: When is a good time to ask for others to play test the ttrpg? Considering that it is a one-shot type game, should I provide compensation for those who do play test it? Would a free commission suffice as compensation or should I wait and save up?

I would be so grateful for information about this. I’d started making this game basically on a whim with no background knowledge so I’m basically stuck in this hole I dug, lol. Any tips would be a real lifesaver.


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in reply to @152Createz's post:

People generally volunteer their time to playtest a new game provided the author facilitates it! As long as you can run the game, then it's ready for playtesting; you are going to find snags in play that you wouldn't by editing that are very important to address early in development.

Also: assume no-one will bother to read through your document if it has more than like 5 pages. But at the same time people will generally be willing to play your half-baked prototype if you're doing all the work of GMing and explaining it.