rigid bodies are nice but if you try to build a house out of them they'll just fall apart because you're just stacking stuff on top of stuff. you have to nail things together to get a house that can stand on its own.
rigid body constraints function as the nails, but the process is tedious since you have to nail pieces to other pieces just like you'd do in real life. each one of these sheds has 735 rigid body constraints:


first up, wind! the rooftops say goodbye pretty early, which often happens in real life too

next is an earthquake, although the houses kinda detach from the foundations and stay relatively intact

last is an explosion, which is always fun
