18+! Please do not view this page if you're a minor.


Autistic. Adult. ΔΘ
Agender aromantic (not ace).
Letter A aficionado.


A faceless robot-polymorph on the internet. The brainspace equivalent of a fork in the river. Artist, occasional writer, and perpetual oddity. Turtles all the way down.


More-used Mastodon
nightfeather.cafe/@d723

Dvorakir
@Dvorakir

rigid bodies are nice but if you try to build a house out of them they'll just fall apart because you're just stacking stuff on top of stuff. you have to nail things together to get a house that can stand on its own.

rigid body constraints function as the nails, but the process is tedious since you have to nail pieces to other pieces just like you'd do in real life. each one of these sheds has 735 rigid body constraints:

Screenshot showing all the empties making up the rigid body constraints of the buildings

Dvorakir
@Dvorakir
Wind simulation destroying the houses

first up, wind! the rooftops say goodbye pretty early, which often happens in real life too

Earthquake simulation destroying the houses

next is an earthquake, although the houses kinda detach from the foundations and stay relatively intact

Explosion simulation destroying the houses

last is an explosion, which is always fun


You must log in to comment.

in reply to @Dvorakir's post:

in reply to @Dvorakir's post:

Pinned Tags