Ackart

That’s a lot of fox

  • He/Him

daavpuke
@daavpuke
While we're looking at failed online games, probably the most spectacular one to crash and burn is (Richard Garriott's)
Tabula Rasa.
Bonus info: Some peak marketing from this era, featuring the main character in a stripper pose, because video games
The name, meaning 'clean slate', refers to a tablet where players would gradually uncover a new language that allowed them to perform magical feats in the otherwise futuristic sci-fi setting.

Concentrating on a fluctuating battlefield that altered gameplay focus, the game was pretty ambitious, so much so that it released in a pretty rough state. It all went to pieces once Garriott went to actual space. Yup. While on that journey, publisher NCsoft terminated their services, seemingly spurned by this otherworldly side quest. This led to a huge lawsuit where Garriott ended up receiving over $20 million in damages.

Here's a cinematic:



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in reply to @daavpuke's post:

This is peak 90s attitude, one that no doubt had earlier spawned that same tone in oWoD stuff like Mage and Changeling.

I once defended this attitude as something that had been reality for teens and young adults back then: the history has ended, it's now suburbs and suburban issues from here to eternity, thank you, mister Fukuyama.

Granted, I now understand that his may have been the reality of the types of peoples who get the privilege to become writers for TTRPGs and vidja; the kids with more real struggles weren't as lucky.

Watching them from the bleachers was riviting. It felt like the “community” part of the internet (which always felt stilted in forums to the point I couldn’t become involved) was coming alive. Virtual spaces! Albeit, spaces you rented. No doubt they made for good social hubs in spite of who owned the platform.