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aurahack
@aurahack

Beat Marathon 1 on stream!

Honestly crazy both how good that game is and how well it holds up. If I had played that in 1994 I'd have never shut up about Durandal since. All-timer rampant AI writing.

Compiler Cat because it's a good look.

Some additional Cohost-only thoughts:


The candles burn out for you; I am free.

I'm stunned how unlike any other shooter of the time Marathon is and how much Bungie's footprint is so apparent in it, even in 1994. The chapter names, the music, the art design--seeing how much earlier "the Bungie I know" has actually been around was a really striking experience.

The takeaway I'll carry with me probably for years, though, is how incredibly effective the storytelling and worldbuilding is through the 'accessing terminals' conceit. The terminals bookending every level create a sense of progression and time that nothing else I've played from that era conveys as successfully. It feels like a narrative you're progressing through! Levels don't feel like levels they feel like chapters.

Which all of that would of course fall flat if the writing wasn't great. Which it is. Durandal's dialogue is phenomenal it's so extremely Bungie but even today feels so refreshingly vivid. I really didn't think I'd walk away from a 29-year old game thinking "damn, that line is gonna stick with me" for multiple lines of dialogue.

Playing Marathon is crazy inspiring, man. It makes me want to make one of these but the horrible curse of being pea-brained at math makes it basically impossible to figure out programming in any capacity. Guh.

Anyway. Incredible videogame. So many moments in it that had me shouting. Really excited to play through 2 and Infinity.


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in reply to @aurahack's post:

I haven't played it - only ever experienced it through the opinions and presence of those who love it

but nobody nobody nobody I know has ever been 'eh' about Marathon. It's always something people deeply love, that left some mark on them and they want to share it.

I still think by just osmosis I can remember the uh, what is it 'I am roland, acchilles, gilgamesh, I have been called a thousand names and I will be called a million more before the world goes cold and dark, I am hero' speech?

Some friends who got me to play Halo 1 and 2 also convinced me to play Marathon 1 and 2, and I gotta say, I much prefer the swings Bungie took in Marathon over Halo. Gunplay feels weird at times, as someone who plays classic Doom once a year or so, but it's got some really evocative level design and sense of place. It feels like the various places you're being zipped around to. Gorgeous skyboxes helped frame everything too.

There is a port of Pathways into Darkness into Aleph One that might be of interest. The "Conversations with the Dead" mechanic is one of my all time favorites. Its a different type of writing than the terminals but compelling in its own way. Not sure how playable the game is compared to Marathon though, as it is even further from modern conventions.