• He/Him

30s || 🇧🇷 || Plenty of smut repost so 🔞|| Occasionally random thoughts and/or games

Last.FM

posts from @Adell tagged #video games

also: #videogame, #videogames

After spending 20 minutes getting my ass kicked by Gabriel V2, I have some thoughts regarding the way New Blood makes the battle flow of their games so harmonious with dying - there's no loading screen, no slow death animation, no question whether to respawn at a specific checkpoint, barely any walking back to the arena, if anything to even walk - but one crucial point that they get and almost no one dev does: don't stop the music, keep that shit going on loop, make my blood rush



Developers that use AI-powered tools "in the development [or] execution of your game" will now be allowed to put their games on Steam so long as they disclose that usage in the standard Content Survey when submitting to Steam. Such AI integration will be separated into categories of "pre-generated" content that is "created with the help of AI tools during development" (e.g., using DALL-E for in-game images) and "live-generated" content that is "created with the help of AI tools while the game is running" (e.g., using Nvidia's AI-powered NPC technology).

For pre-generated AI content, Valve warns that developers still have to ensure that their games "will not include illegal or infringing content." But that promise only extends to the "output of AI-generated content" and doesn't address the copyright status of content used by the training models themselves. The status of those training models was a primary concern for Valve last summer when the company cited the "legal uncertainty relating to data used to train AI models," but such concerns don't even merit a mention in today's new policies.

Watch as this doesn't get an inch of the outrage than when EGS welcomed AI games into their store :)