• He/Him

30s || 🇧🇷 || Plenty of smut repost so 🔞|| Occasionally random thoughts and/or games

Last.FM

posts from @Adell tagged #videogames

also: #videogame, #video games

thewaether
@thewaether

"Why you shouldn’t support the upcoming game Black Myth: Wukong" https://www.tumblr.com/justaboutsnapped/752889358393147392/why-you-shouldnt-support-the-upcoming-game-black

(no preview cause there's sexually explicit imagery in this, but in short the creators of this game are raging misogynists and a lot of english speakers don't know it)

excerpt:

  • Joked about former female employees hypothetically doing prostitution
  • Used suggestive/objectifying/derogatory imagery & phrasing in their hiring flyers (under the cut), e.g. “In addition to hookup buddies, we promise to provide more thoughtful services” , “fatties fuck off”, etc.
  • Written entire think pieces on how video games don’t need female players or developers, how women are biologically inclined towards “softer” modes of gaming than men (there’s also a bit of homophobia mixed in through language such as “fuck sissies”), how some things should just be made for men, etc.
  • Made numerous sexually explicit (& honestly incel-like) comments including ones about a female character in Black Myth: Wukong, e.g. “once you get used to this [character design] you can jerk off to it”, etc.
  • Boasted about how they’re losing followers, who must be women

Adell
@Adell

Has actually demanded that streamers are not allowed to talk about feminism, chinese politics, Covid-19 or "politics" if they are to play Wukong

GLHF confirmed that at least two streamers were sent the “Do’s & Don’ts” list, which has been published in full online. The guidelines say the streamers can’t “insult other influencers or players,” “use any offensive language/humor,” “include politics, violence, nudity, feminist propaganda, fetishization, and other content that instigates negative discourse,” “use trigger words such as ‘quarantine’ or ‘isolation’ or ‘COVID-19,’” or “discuss content related to China’s game industry policies, opinions, news, etc.”



Was gifted Pathfinder: Wrath of the Righteous and played a little bit last night. Its not bad, but I've been finding a little goofy how hard it seems to be going "fantasy! fantasy!! fantasy!!!" with every single plot beat that happens.

Your character suffers a Mysterious Wound ✓ and is taken to a major town that is holding a Festival ✓ to celebrate the peaceful years. You're briefly interrogated by Hardass Military Man ✓ then bailed out by Elusive Soft Spoken Woman of Authority ✓ and allowed to enjoy the festivities briefly. Then there's a Big Demon Lord ✓ attack! A Dragon ✓ appears to the defend the town! You're thrown into the Tutorial Dungeon ✓ where you meet the Slightly Snarky Paladin ✓ and the Very Pretty Yet Suspicious Half Elf ✓. You meet the Underground People ✓ who guard the Holy MacGuffin Sword ✓ and you're the Only One That Can Touch It ✓. After seeing a vision of Plot ™, you're saddled with your new destiny (and also where I took a break)

I'm exaggerating a little, but it still makes me think of a GM who's trying their best to make the Session 1 as bombastic and promising as possible, throwing every single high fantasy hook they can



Adell
@Adell

Am I using some absurdly wrong settings? There's no way that the default display of the site is now having the actual news taking 25% of the screen right? Jesus fucking christ man, what's happening to the internet


Adell
@Adell

And now its Polygon's turn! You know what would be crazy, having articles ordered by date of publication in a list, and have that be the center point of your actual news website. What? Just look at the right corner, taking around 15% of the page space? Just grand

Polygon's website showing a new redesign, with random popular pieces and their headline images center-front, while the Latest list with organized articles squished at the right side



(article transcribed below)

Tango Gameworks will live on, as Microsoft has reached an agreement with publisher Krafton to maintain the studio. Krafton Inc, known for games like PlayerUnknown's Battlegrounds has fully acquired Tango Gameworks from Xbox, as well as the the rights to recent action hit Hi-Fi Rush.

Microsoft announced that it would close Tango Gameworks earlier this year, as part of a round of layoffs that saw a few other Xbox game studios closed. Tango was known for games like the aforementioned high-octane rhythm-brawler Hi-Fi Rush, as well as survival horror franchise The Evil Within. Tango was initially established in 2010 by Shinji Mikami of Resident Evil fame, with the studio coming across to Microsoft as part of the ZeniMax acquisition.

Krafton Inc. shared a press release detailing its plans for Tango Gameworks, as well as the future of the Hi-Fi Rush franchise.

"Krafton Inc today welcomed the talented people of Tango Gameworks to their team, marking a exciting moment in the company's global expansion and its first significant investment in the Japanese video game market," the press release reads. "This strategic move will include the rights to Tango Gameworks' acclaimed IP, Hi-Fi RUSH."

Krafton continued, "As part of this strategic agreement, KRAFTON intends to collaborate with Xbox and ZeniMax to ensure a smooth transition and maintain continuity at Tango Gameworks, allowing the talented team to continue developing the Hi-Fi RUSH IP and explore future projects. KRAFTON intends to support the Tango Gameworks team to continue its commitment to innovation and delivering fresh and exciting experiences for fans."

The fact Hi-Fi Rush is heading across also heavily suggests that a sequel will most likely emerge from the partnership. However, franchises like Ghostwire: Tokyo, and The Evil Within will remain with Microsoft, at least for now. Both Krafton and Microsoft emphasized that there will be no impact on the existing catalog of games, which will remain available in Xbox Game Pass and other storefronts they're presently on.

In a statement to Windows Central, a Microsoft spokesperson shared the following: "We’re working with Krafton to enable the team at Tango Gameworks to continue to build games together and we look forward to playing their next great game. There will be no impact to the existing catalog of Tango games."

I've genuinely never heard about Krafton Inc. before, and only briefly skimmed its Wikipedia page upon reading these news, but it just seems like your average investing company (which is suffering a bit from Chinese regulations despite being Korean, as it gets a lot of backing from TenCent) but at the very least this might mean the entire studio won't be gutted and split apart. They sure do love bringing up the Hi Fi Rush name in that newspiece, which we don't even need to pretend is the entire reason Tango is even being considered at all.