• He/Him

30s || πŸ‡§πŸ‡· || Plenty of smut repost so πŸ”ž|| Occasionally random thoughts and/or games

Last.FM

posts from @Adell tagged #videogames

also: #videogame, #video games

One thing that kinda turns me off from a lot of online gaming experiences is that I don't like being carried. And I don't mean helped, or playing with better people on a team, I mean getting partnered with someone that can clean a dungeon on their own, or someone that got fully upgraded weapons and armors that can take down most mobs with one hit, or knows all the spawning and kiting locations and just rushes to the end, or wants to give away high level/grade items.

I realize that to some folks getting the best equipment, the biggest grade, or just reaching the end is the goal, but I actually want to play. Climbing up the levels, or killing mobs, or struggling to get pass a mid-boss, or gearing up, those are all things that I actually want to do, so any time I'm queuing up for a dungeon or match and a Lv.500 player joins, I grimace a little bit and hope the next time I'll be matched with people around my experience.



Samurai Shodown: Tales of the Bushido, as the translation renames the game for English-speaking audiences, adheres to RPG tropes of the era while also introducing several wrinkles inspired by its roots.

The player is given the choice of six classic Samurai Shodown characters β€” Haohmaru, Genjuro Kibagami, Nakoruru, Cham Cham, Ukyo Tachibana, and Galford D. Weller β€” with which to start the game, each with their own openings as well as unique dialogue and cutscenes (the basic narrative remains the same no matter who you choose at the outset).

Additionally, powerful skills analogous to magic spells in other RPGs have instead been modeled after party members’ special moves from the fighting games, and these moves can even be performed using traditional fighting game inputs like quarter-circles.

For the Romhack link: https://www.romhacking.net/translations/7113/


Β