I gotta say, Phantom Brave getting a sequel is absurd. That game probably sold less than ten copies, on the Ps2, 20 years ago. Which exec lost their mind or went through an enlightnement to allow that.
30s || 🇧🇷 || Plenty of smut repost so 🔞|| Occasionally random thoughts and/or games
E preferindo a tradução brasileira, já que fazia tempo tbm que não jogava um joguinho traduzido. Gostei bastante que as traduções dos bichinhos ficaram "AmiGato" e "AmiCão", que são trocadilhos 10/10. Os insetinhos ficaram "CabInseto" que eu demorei um poquinho pra entender, mas é Cabo+Inseto, pq eles são tipo o hookshoot.
Agora o que tá me pegando são os "Corumochos". Eu sei que Coru é de Coruja, mas não consigo entender qual é o trocadilho, que me faz pensar se isso quer dizer que a tradução ficou tão boa ou eu que sou idiota

Dá pra notar que a "Missão Opcional Concluída - Pode Denunciar 1" deve ter sido por causa do original ser "You may turn in 1", mas sem o contexto fica difícil de entender. Talvez pudessem ter usado "Entregar" que funciona tanto no caso de dar algo pra alguém quanto no caso de prender alguém, mas eu não sei ao certo quais recursos eles tinham, nem qual lógica usaram.
E preferindo a tradução brasileira, já que fazia tempo tbm que não jogava um joguinho traduzido. Gostei bastante que as traduções dos bichinhos ficaram "AmiGato" e "AmiCão", que são trocadilhos 10/10. Os insetinhos ficaram "CabInseto" que eu demorei um poquinho pra entender, mas é Cabo+Inseto, pq eles são tipo o hookshoot.
Agora o que tá me pegando são os "Corumochos". Eu sei que Coru é de Coruja, mas não consigo entender qual é o trocadilho, que me faz pensar se isso quer dizer que a tradução ficou tão boa ou eu que sou idiota

I think originally being made as a sort-of DLC that got upgraded to a standalone title explains a lot about it and how little it diverged from the original. When you get a sequel, I imagine there's a lot of thoughts in regards to what they changed and what they didn't change, if mechanics were streamlined, made better or worse, though invariably - or almost always at least - the game at least feels bigger (sometimes for the worst)
In this case its just...slightly different? You get a named PC with her own voice, which frankly, is a major negative point for me, as well as more voiced interactions and even cutscenes, but the gameplay loop is largely the same, as are most of the tools you build, resources you collect, and vehicles you research. With a few different details sprinkled here and there - there are new predators and fauna, instead of SeaGlide you get a SeaTruck - this feels more like starting a new save file with added mods than a different game.
While that's not a dealbreaker for a lot of games, when you're playing a survival builder where the joy comes entirely from, well, building and surviving, entering a world where you're researching the same items again, engaging in the same gameplay loop again, building the same base again its just very unfulfilling. And it isn't bigger.
Not a terrible title, or even a bad one, but a very odd retread.
Remembered a tidbit about this game's story that stood out to me, in a bad way. Robin, the protagonist, has to share her body with an incorporeal alien, and it keeps bringing up how human bodies are frail and inefficient. She takes a lot of offense to that, stating that she works out every day to get her body to function the way it does and our individuality makes us unique and what not but...she also lives in a hypercapitalistic hellscape where a single corporation is quickly buying and taking over everybody's livelihoods? And there's people in our non-hellscape world whose bodies are in pain their entire lives?
Its such a bizarre point to try to make, and a character that I assume we're expected to side with, of "Actually I want to fall apart when I'm 60 and still live for 30 more years after that, and that's if I'm able bodied because if not, hoo boy! Its going to be a terrible ride all the way through!"