johnnemann
@johnnemann

I've been into Satisfactory lately, maybe TOO into it, but I made some things and I'm going to post pictures. Here's a computer factory outside and in, and my motor factory that I call "a house divided". Please clap.


johnnemann
@johnnemann

Here's a simple quickwire factory that I tried to make look like it was suspended over a gap with cables. (The game has Minecraft rules - you can build totally impossible things in the air if you do it right)


johnnemann
@johnnemann

Last one. A heavy frame factory (day and night), plus a simple copper factory in a style I call "80s public library".

I'm struggling still to build things that aren't just boxes but I'm at least getting my boxes to be decorated. Baby steps.


johnnemann
@johnnemann

Oh I forgot this tree in the motor factory - it was big and beautiful and I didn't want to chop it down so I thought I'd see if it would make an interesting constraint to build around it, and it worked out.

I also built a little balcony hanging out over the cliff.


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in reply to @johnnemann's post:

These are way cooler than what I usually build in Satisfactory, which I might generously describe as "open-concept, world-wide factory" (there are no walls or ceilings; my conveyor belts are miles long).

love seeing these! that huge open space in the middle of blue crater is always enticing.

i think i built a quickwire + AI limiter factory on that same spot (the caterium deposit by the grasslands gorges) in my open beta save, and let one of the cliffs be a natural wall for it.

Haha just last night I decided I was through handcrafting limiters and built a factory right there also. I usually don't use impure nodes but it's so convenient.

The architecture is fun to share but the thing I spend more time on is big logistics challenges like a train network and central storage. Less fun to take pictures of, but really satisfying to get right.

yeah I more or less implemented OSI Layer-style routing floors (container, sort/fill container, overflow routing, coordinate to vehicle transit, vehicle transit to production) because the other option is just dump it all in the sink. If you do parallel input belts + load balancing across them, you can get just absurd throughput.

Is 1.0 out yet? I'd shelved it after a couple thousand hours to wait for that