• She/Her

ᑕYBΣЯPЦПK ƬЯΛПƧ ЩΣЯΣЩӨᒪF FЯӨM 1993


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in reply to @Campster's post:

1998 polycounts -> 2002 polycounts = "how you remember it", this seems to be what makes peoples' nostalgia tummies happy. i'm glad some companies have figured out how to navigate that.

"How you remember it" seems to be a strong motivator here, and I'm curious when this started. You can definitely see it here and in the Quake remaster, and I'd argue you can even kind of see it in the System Shock remake, even if it's a bit more willing to take liberties with the source material than Bethesda is.

It's an interesting approach to remasters, because the intent seems less "remake to modern audience expectations" than it is offering up "nostalgia plus" - everything you remember it being as you remember it being, but actually better. And that sound cynical (and perhaps to a degree it is) but is mostly just feels like an attempt to use art direction to capture a specific emotional space more than anything. It's Quake 2 or System Shock the way I picture it in my head, not Quake 2 or System Shock as confined by actual 90's-era hardware. But not more than Quake 2 or System Shock, just... its ideal form, I guess?

yeah, and i think there's an art to that kind of remake, a lot of smaller subjective decisions and some larger judgments on what the essence of a thing truly was. Quake 1 in particular has all these things that were simply un(der)specified in the original that people today interpret in different ways - the shambler being covered in fur vs Something Else, the "what was really going on in this semi-abstract 8KHz ambient sound loop" questions of ambiance, how to fill in details or interpolate for specific textures and sets (more familiarly medieval, more otherworldly, more organic, more techy, runes carved by beasts, etc). it forces you to revisit the decisions of the original creators and examine them relative to your own judgment. i just don't buy that that's an objective process, and that's fine. but it means we can be picky about the hands that touch the sacred texts, we want to be able to trust their judgment.

a full Perkristian-style 44KHz remaster of the Quake1 sounds would be so fascinating because those sounds very much weren't just taken off a stock library CD. so stuff would have to be invented from whole cloth. are the enforcers part cyborg, or was it just a compressor effect applied to their alert sound? etc. someone pay ol' trent whatever $ he asks for to take another crack at it.