Noita may not look like a traditional roguelike, but I really appreciate how it captures the Nethack/DCSS experience of creating what feels like an unstoppable build and then still finding a new, exciting, deeply humiliating way to die
To evolve, to flourish.
To let die that which makes you dead.
My short fiction
Tag for my longform posts.
Noita may not look like a traditional roguelike, but I really appreciate how it captures the Nethack/DCSS experience of creating what feels like an unstoppable build and then still finding a new, exciting, deeply humiliating way to die
Noita is a game about Hubris. You gain immense power, you accidentally anger the gods, you die, and you still choose to go into that mountain again.
i think my favourite way to die in noita is learning that explosion is, decidedly, Not a projectile