Crossposting this from Twitter for a format that isn't quite as hostile to lengthy thoughts. It's legitimately a bit rambling, because it's late and I'm tired and I'm hurting, but there's a lot of thoughts.
So, here's my followup to this question:
When you put forward situations like this, what do you think it communicates about your own perspective on "evil"? How do we feel about the aesthetics of evil being divorced from the consequences and motivations of evil?
Why are some forms of "evil" so simply solved, and others not? Have you reckoned with your own capacity for evil?
Why are you attracted to "evil" such as to need to ask this question and seek answers?
This is not a new question, nor is it a dunk on OP, for the record.
There's an ongoing hypothesis that people (readers, authors, viewers, RPG players) are attracted to "comfy" evil, the misunderstood necromancer ("but wait, I was just trying to memorialize your grandma!") and the friendless edgelord because of freedom, not evil.
In most of these narratives, we quickly find out that one way or another, "they weren't so evil after all, were they". They are quick to redeem because the only thing "wrong" "with them", the only thing "making them evil" was just lacking a friend, and now they're fine!
That's part of why there's so much prevalence on "redemption as a MOMENT", or even as a ceremony of some sort: the evil character did the thing, said the words, they are good now!
This exists in opposition to redemption as a PROCESS, which is uncomfortable to many.
The reason a redemptive PROCESS is uncomfortable is that it communicates that evil is not as easily shed as saying I'm sorry and donating $10K to an orphanage, that it's a part of the person, actions and motivations with consequences, and some things that cannot be undone.
Acknowledging that also brings up the possibility of - wait, if evil is not so easily disposed of, and if it doesn't care about intent, does that mean that perhaps I'm evil? And that is an uncomfortable question, so uncomfortable that entire industries of projection exist!
Anyhow, looping back around. The distinction between "the misunderstood" and "those who lack empathy/do not care" is also telling, that's part of what the hypothesis brings up: the attraction is to the freedom to do whatever you want, not to "evil".
There's also the unwillingness to look into "those who simply do not care" given things like... well, it takes about 5 minutes to see what the discourse surrounding "I don't want to wear respiratory protective gear, you can't make me, I don't care" is like. Is that not evil?
So this is a really pat question but there's a lot contained within it and I just constantly find it fascinating that these questions always focus on "intent and aesthetics" and not... responsibility and outcome and the weight we must carry.
Because if I'm being honest, the vast majority of "good" adventuring characters in Traditional Fantasy Adventure MEDIA, not just games, would be considered quite evil, if they weren't saving the world, and it's not even a "dark take" stretch for that.