I've always hated MMOs.
I've always hated the idea that someone would want me to play an MMO.
I've always hated the experience of trying to play an MMO.
I've always hated that MMOs became popular.
I've always hated that MMOs became so popular that they more broadly influenced game design, even in unrelated genres or formats of games.
I've always hated that the immense popularity of MMOs has required academic discussion and thought.
I've always hated that some of the most prominent or well known social science publications of the past 20 years have been studies and analyses of MMOs and MMO players.
I've always hated the idea that someday I may need to understand any of those MMO studies and analyses, for any reason.
I hate that the popularity of MMOs converted the mainstream games industry into a combination Casino and Job, complete with the inbuilt psychological manipulations necessary to effectively keep thousands of people trapped simultaneously in both wings, ideally while leading them to believe they're just at the Arcade.
I hate that children are defenseless against this form of manipulation, and that in order to protect my Sister and her child from wolf-in-sheeps-clothing video game monetization, I feel I have to learn how MMOs managed to establish their value in the minds of dedicated players, so I can understand how the modern games industry has refined the MMO approach, so I can effectively keep my Sister from accidentally letting her toddler become a gambling addict, and to that end I must now read twenty years worth of studies and analyses of MMOs and MMO players.

