Ashley/Alterutra ~ nb trans fem haunt ~

Comix, DJ Chunes and Illustration
.
Despite my funy badge in my pinned I do rechost NSFW stuff for your consideration
.
COMIX! +
DJ GROUP HUG MIXES!

--
link to DJ GROUP HUG's Soundcloud
link to the jobkeeper rave archive on pastebin
link my itch.io page, Hollow Comix.





apocryphalmess
@apocryphalmess

Caves of Qud proof-of-concept port from Unity to Godot in less than 24 man-hours, live-tweeted by the creator:

to be fair, this game was originally written so its core game logic is largely separated from Unity proper, with a "glue" layer to join the game to the the engine, but this is still a really incredible feat

select quotes:


I'm gonna scream "Hey Alex" (my oldest kid, now an adult) and ask her about each of these 3, because she's been buildng a sonic fangame in Godot 3 and 4 for like 4 years and knows probably as much as anyone out there.

Feeling pretty good about this right now, 15 years of architectural choices about game/glue separation are paying off.

getting a lot of grim satisfaction out of creating the "UnityEngineReplacer" folder, gonna be honest.

lol Godot uses capital X and Y instead of lowercase x and y. Why u gotta be like that.


You must log in to comment.