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Genderfluid || LGBTTQQIAAP+ Ally || Bi/Pan || Poly || Feminist || PLURAL AF || Actually Creetur Shaped ΘΔ& || Table-top and gaming nerd || 3D Enviro/Asset Modeler and Surfacing Artist || Frequent Writer and Lover of Prose Poetry || May be Skunk Brained || BEWARE my content can be NSFW. 18+ 🔞 || Twitter Migrant
RIP Dogbomb
1963 - 2019
as you price lower, payment processors wind up eating a larger percentage of your profit. at one dollar, you will barely see any of it. even the cheap games on steam now, the ones that are playing the algorithm lottery trying to go viral through impulse purchases, are like $3-6. if you are anywhere but steam, you are never going to make it up in volume. i am begging you to charge more.
even ten years ago, the $1 iphone app store price point was ridiculous. inflation means charging a buck today would have been like charging 75 cents back then. if you made a thing you think is worth some money, you are not begging for nickels!!!! if someone is seriously like "I could afford one dollar, but THREE???? highway robbery!!" they live in clowntown and can go fuck themselves or get it in a sale or pirate it, who gives a shit, selling anything for a dollar these days is worse than giving it away for free.
according to itch:
For most PayPal transactions, a fee of $0.30 + 2.9% is applied per transaction.
I believe this is out of date! Paypal currently lists their fee as $0.49 + 2.99%.
So for a $1 game, Paypal takes 52 cents. That's over 50%! For a $3 game, they take about 58 cents, or about 20%. On a $5 game, they take 64 cents, 13%. DO YOU SEE??? If every transaction costs you a base amount, there is a floor to how much you need to charge to even make a transaction worthwhile.
Even if you sold ONE MILLION copies of your game at $1 a pop, you are handing paypal HALF A MILLION DOLLARS.
And please remember, after those fees you are going to pay platform fees and taxes.