☭ Leftist 🦅 Murican ♥️ Undertale/Deltarune Fan


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noahtheduke
@noahtheduke

Been playing Control on my steam deck. This game fucks. Amazing atmosphere of dread and anxiety without ever getting too scary for me. I’m dumped all of my ability points into telekinesis, because it’s satisfying. Nothing beats it yet except those flying turds.

Idk what’s going on, i barely understand the story, there’s a lot of mystery and very little explanation and I’m just along for the ride, really.


noahtheduke
@noahtheduke

I can’t stop thinking about the atmosphere of dread and disquiet. The game presents the normalcy of corporate and governmental building design, sometimes evoking university campuses or convention centers, but all mashed together in strange and surprising ways with the back rooms, the industrial, the basements, the loading docks, all out in the open. The spaces themselves are disquieting. The sound design and the voice acting and the enemies are creepy, yes, but The Oldest House is fundamentally the focus and source of so much of the game’s delicious tension.

I haven’t felt this way since maybe Portal, and before that was probably Half-Life 1. Both games centered on moving through spaces that weren’t quite intended for you, with HL1 leaning into “lateral moves are forward progress” as a way to make sense of Gordon’s success. Portal 1 slowly ramped up from “intended spaces” to “breaking through to the hidden passages”, which made it effective.

(Half-Life 2 was too focused on traversing the world, envisioning a decaying city or a ruined landscape in a post-cataclysmic society, and Portal 2 abandoned a lot of the “cracks are poking through, there’s something wrong here” joy to dive directly into “wacky hijinks in a 40s-50s mad science theme park”. I don’t like portal 2.)

There’s a bunch more to be said here, probably better said by many others, but I’m not a good enough writer to pull it out, so I’ll leave it here.

This game fucks and the architectural decisions play a massive role in why.


Amphobet
@Amphobet

Ok bad writer, I went from zero awareness to wanting to try this game immediately in the space of two posts.


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in reply to @noahtheduke's post:

in reply to @Amphobet's post:

I replayed Portal the other day and felt like. Weirdly uneasy the whole time. I realized I turned the music off before - probably listening to something else and forgot to turn it back on at the time - and without that, some parts of Aperture just feel like a horror game. Or at least, really highlights how unsettling it is.

If you ever play Immortality (best game of 2022), turn the music completely off. I know that the music received a lot of positive attention but I found it overwhelming and distracting. The horror of the game came through much more without it.