☭ Leftist πŸ¦… Murican β™₯️ Undertale/Deltarune Fan


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jestergal
@jestergal

i don't want a "how to make epic PS1 style models!!!" tutorial i want to see how they actually made 3D models for games from 1994-2004. like where did they start out from? a box? a single plane? i'm interested in knowing...



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in reply to @jestergal's post:

in the early 3d fighters from like 1994, Tekken, battle arena toahinden, virtua fighter etc the models are composed of multiple independent piece that overlap instead of a single discrete mesh, and nothing is textured except for the faces I believe. so like each leg is two or three cylinders, the feet are boxes, the pelvis is a box, etc, and they only really model the spots where they need more detail like the torso and head. I think they did box modeling for that, I've seen that referred to as "old fashioned" in CG forums