โ˜ญ Leftist ๐Ÿฆ… Murican โ™ฅ๏ธ Undertale/Deltarune Fan


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MOOMANiBE
@MOOMANiBE

Two full pages of looking up a new rule every other action but not a single person spends even an instant "playing a role" and instead spends the entire time talking about numbers and abilities. Wow! It really is D&D!


EarthShaker
@EarthShaker

I swear to god that same "i swing" "you missed" "welp, that's my turn" has been in the DND play examples since AD&D

edit

so in the spirit of fairness I went back to look at my 2nd edition PHB and the example of play there is actually pretty ok. there's no "i swing" "you missed" "welp"

I guess I was giving the older editions short shrift. it's better than the 5e example.

Transcript is linked here: https://cohost.org/EarthShaker/post/6521674-2nd-edition-example

edit

I wish I'd been able to get that edit in before this got shared two hundred times because I kinda feel like a blowhard dipshit. And I know nobody's going to see this now. the cohorde has moved on.


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in reply to @MOOMANiBE's post:

the few times i played dnd with friends i desperately wished there was some kind of stat sheet/rules app that we could load up on our phones to make it as simple as a final fantasy menu based fight because it should not take 2.5 hours to kill an owlbear and 3 goblins.

IMO the fundamental problem is that D&D does not need to be so complicated it needs its own app, it is just burdened with absolute nightmare level of cruft that's poorly structured and hard to keep track of

D&D is one of the few games where an ebook/website with wiki links and hover previews would actually help but instead of learning that lesson from video games, they made D&D4e into the world's slowest Dragon Age 2

i attempted to read this aloud like a script, even rolling dice for timing; i assume that all their rolls are a straight 1d20 for convenience sake. anyways it took me 1 minute to get to the first instance of someone taking damage and then i decided i have better things to do with my time. i estimate this would be 5-6 minutes of reading if i continued. if only D&D could be so fast!

I feel like a lot of the reasons that D&D combat seems normal to me is that I've been doing it for 41 years. I constantly yearn to go back to tweaked-BECMI (max HP each level, thieves get decent weapon/armor, poison does damage on failed save, otherwise RAW) but 5th is ubiquitous. And once you've learned the complex rules, it's harder to get used to the easier ones because so much of the terminology is re-used with slightly different meanings.

in reply to @EarthShaker's post:

I love that the one character drops the sword instead of putting it away because then they'd have to try to engage with/sidestep talking about how weirdly expensive -in terms of types of actions per turn- it is to switch from one weapon to another weapon in 5e.

to be honest 5e grappling isn't that complicated but it's really lack luster and narratively I have no idea how you can "grapple" someone but they can just turn around and attack you with a weapon attack with no penalty.

Do you just firmly grasp one of their shoulders to try to keep them in place??? Like it straight up says you can grapple someone with only one hand and just firmly grabbing a shoulder is the only thing that remotely makes sense in how you stop them from moving but they can do every sort of action (including attacking) towards their grappler with no penalty.