Back in The Day, a lot of movies were made into platformer video games. Many of these films did not exactly lend themselves to being adapted into games, or at least not the 2D platformers that proliferated. As a result, you'd get levels based on such exciting locations as...
Some guy's house!

The donut shop!

A different guy's house!

Complete with enemies and hazards themed to such environments.
And they were bad. These games were cash grabs farmed out to the lowest bidder. They didn't care if it made no sense to adapt a buddy comedy about two metalheads with a public access TV show into a platformer, they just wanted the title printed on a game box that they could sell.

There is something of a dreamlike quality to these levels in the way they feature everyday settings that have been stretched and warped to bizarre proportions, populated with everyday people and objects that should be benign but are instead hostile.
I do wonder if the idea could be executed in a way that is creative and meaningful. I imagine a metroidvania set in a sprawling mansion inhabited by a demented billionaire, where every area of the building and grounds is a distinct biome. A roguelike set in a seemingly endless maze of corporate offices in which every inhabitant battles to the death for raises and promotions. A beat 'em up set in a sprawling mall experiencing an endless Black Friday.
Or they could be about things that aren't a critique of capitalism, I guess.


