
Taiwanese Wasian || pregaming second puberty || he/they || enby tme || bi ☽☾ || ENTP 5w6 || wrote Diary Gentaro || dipped my toes in a lot of programming languages || icon: Art by Etherane; slideshow GIF made by yours truly || DM on discord if i rechost smth bad || autistic || No NFT, No Proship, No AI art
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Most competitive games have some sort of high skill cap class or character that, in the hands of the right person, is an absolute menace that provides a stupid amount of value for the team if played right but fully takes the L HARD when not. Even more devious games give this class a particular ability kit or equipment to further differentiate them from everyone else, making the unique value incredibly apparent when applied correctly.
In Space Station 13, everyone has a job on the station, from basic assistants to cargo technicians, all the way to virologists. All of them have varying degrees of responsibility and access to different parts of the station depending on their role so that different hierarchies can get where they need to in order to do their jobs.
Enter: The Clown. The clown is different.
Dial 111 if you just want to see if your phone works. 611 is general life advice while 711 connects you to your local pharmacist