Aside from figuring out how I want to represent sorXa in the "starting soon" screen (the Guardian version fits her personality and canon lore better and has a cooler name, but her being a Hunter lets me have more fun with her design since there's not really a uniform beyond what the generic hunters wear), I'm also not sure if I want to do two playthroughs of each game to do both the Aile/Grey timeline and Vent/Ashe timeline, or if I should only do one, or maybe even mix and match and do Aile and Ashe (not doing Vent and Grey because I want to play as a girl at least once, dammit!)
Regarding the concept art, specifically the Hunter design, I borrowed elements from megamerged Atlas for the chest, some of the older MMZ Zero art where he has visible shoulder armor (also seen in Weil's art, interestingly), and that sword that Aeolus carries around when he's not megamerged, which interestingly has a physical blade according to concept art (instead of being a weird "energy sword with a blade-length scabbard" thing like Elpizo had). It's worth noting that she's a humanoid, and not a reploid, as much as I like the red forehead triangle ZX reploids have from an aesthetic standpoint.

