Clara | 27 | Bumblefuck, NJ
Farewell chost | Emotes | Commissions

ACNH IDs:

MA-1981-5432-5238

DA-0342-7833-8925




I'm an amateur illustrator who'd like to someday do that whole "art" thing for a living. In the meantime, I'm hyperfixated on Monster Hunter, Mega Man, polearms, and probably several other things. Also aspiring to become an IRL amalgamation of leading ladies from Professor Layton games (officially girlpilled since 3/25/2023!!).



Cats:
Roxy | Lucy




Tools of the trade:

  • · 0.7mm HB #2 Bic Velocity mechanical pencil
  • · Artist's Loft kneaded eraser
  • · Factis BM2 mechanical pencil eraser
  • · Samsung XCover 6 Pro's camera (formerly Galaxy S5)
  • · Snapseed
  • · GNU Image Manipulation Program
  • · Aseprite



The Resistance emblem from Mega Man Zero in the colors of the trans pride flag.

"Lives with plenty of food and comfort... People have stopped bothering to think with their heads... There may still be some people who want to do something. If we could somehow let those kinds of people know what Dr. Weil is really thinking... We might be able to change Neo Arcadia."  -Ciel, Mega Man Zero 3


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Because it does

Mostly did this as an exercise in picking out GBA-compliant palettes (which I may or may not have pulled off, since there may be other limitations I'm unaware of), but any excuse to make Eggbug fanart is a good one! Apparently the GBA (and SNES) actually uses 15-bit color, which someone helpfully converted to 16-bit RGB levels so you can do it in art programs that don't support weird color ranges. I actually had a few other colors picked out that I didn't use, and even then I came in under the "16* colors per sprite" limit, so if I wanted I could probably actually do a few more intermediate colors and smooth the shading out a bit more.

*15 if there's transparency, since that takes up a color; either way this is only 8 + alpha, so 7 more colors is plenty of wiggle room