• they/them

🌙 MOON POWER 6000
video game music and shitposting,
but never in that combination*
*(not a guarantee)

I'm so tired I could sleep forever!


BlobmarleyMFA @ Twitch
twitch.tv/blobmarleymfa
arcadian.rhythm on discord
discordapp.com/users/arcadian.rhythm
@arcadianrhythm.com on bsky
bsky.app/profile/arcadianrhythm.com

unascribed
@unascribed

this is Welon, my critically-acclaimed* Suika Game clone inspired online game where you stack and merge fruits!

if you've seen or played Suika Game, this is gonna look mighty familiar. i've attempted to put my own spin on it, though, which mainly manifests with a custom Tetris-inspired scoring system that features combos, and the loss condition being a fruit falling out of the box rather than just the stack getting too high.


unascribed
@unascribed

changelog:

  • Performance improvements (trying to minimize pointless DOM mutations and CSS parsing)
  • Added a pause menu letting you manually start over whenever you want and a few other things
  • Added an options menu that lets you tweak performance tradeoffs and sound volume
  • Fruit generation is now based on a shuffled bag rather than being purely random
    • Tetris players will know this randomization strategy as "14-bag"
  • Migrated to xoshiro256** instead of using the browser's built-in randomness
    • This makes way for demos in the future and ensures a good seedable algorithm is always used
  • The FPS is now tracked and is available in the console under Welon.fps
  • Various internal refactors
  • Added an animation when fruits merge together
  • Welon bonus is now separate from the score from creating the actual welon
    • The bonus is also now a fixed 128,000 points instead of being based on the combo
  • Game time tracking now excludes time spent paused
  • You are now prompted to confirm when closing the game if you have dropped a fruit

twilight-sparkle
@twilight-sparkle
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in reply to @unascribed's post:

My only complaint is that the fruits don't have cute faces on them. Please consider this in the next update. Other than that, good game. Physics very nice and I appreciate that I don't lose until a fruit bounces out of the box.

i think my one piece of feedback is that the merging is pretty unforgiving. i've had several instances where i guess the fruit are a few subpixels off despite visually touching and not getting a merge. might be worth adding a few pixels of buffer around?

feels great otherwise!

yeah, this is more inspired by the switch suika game, which is exactly as unforgiving on collisions

the web clone on .io has very forgiving collisions and i don't really like it

maybe a couple pixels would be a good idea, though! thanks for the feedback

It's nice. I do think it is a bit more unforgiving than Suika game though apart from you making changes to the lose condition. In Suika game the fruits rotate slightly which can help the player get some combinations they're close to getting.

in reply to @unascribed's post:

wanted to let you know that ive been playing this NONSTOP. its spread to my friends too, they have not stopped playing it since the first time i even mentioned it hahah
great job!! very fun! i cannot count the hours ive wasted playing this but it was very worth it :)