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🌙 MOON POWER 6000
video game music and shitposting,
but never in that combination*
*(not a guarantee)

I'm so tired I could sleep forever!


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sarahssowertty
@sarahssowertty

This week's Arcade Archives release is... Tetris The Grand Master (Arika, 1996).

UK
PSN
Switch

US
PSN
Switch

Arika's take on Tetris has a strong reputation behind it, with a grading system that updates as you play through the game and blocks that get pretty fast, although this first release doesn't go in quite as hard as the third game, TERROR INSTINCT. As explained in this interview, the Sega version of Tetris was an influence on this one, which is why it feels a little different from modern Tetris games that adhere to the Tetris Guidelines (this interview also mentions the one true Tetris game, Tetris with Cardcaptor Sakura: Eternal Heart, also by Arika).

This is a big one- until now the only home version of any of these games was Tetris The Grand Master Ace on Xbox 360, and that was a Japan-only release. I'm not a Tetris expert by any means, but as is my understanding Arika have been trying to do something with The Grand Master for quite a while (including a fourth game in the series) and I guess The Tetris Company had the final say on some things, so I'm glad they were willing to let this version come out again.

This game also has some pretty wild secret modes, so via Arcade-History, here they are, entered on the title screen after inserting a coin:
Big Mode (BIG PIECES) : Left(x4), Down, C, B, A
Mono Mode (Play in black and white) : Right(x3), Up, C, B, A
TLS Mode (Pieces will still have shadows beyond lvl100) : A, B, C(x2), B, A(x2), C, B
Uki Mode (Adds a laughtrack) : A, B, A, B, A, B, A, B, A, B, A, B, A, B, A, B(x2)
20G Mode (Pieces will drop 20 spaces per frame from the off) : Down(x8), C, B, A
Rev Mode (Play the game upside down as pieces rise instead of fall) : Down, Up(x2), Down, C, B, A

As this is the most recent hardware Hamster's ever dealt with for the Arcade Archives series, there are some unfortunately teething problems- Gosokkyu's got the info on Twitter of reports of freezes and graphics corruption on the Switch version in particular, but Hmaster are looking into it and they get patches done pretty quickly.


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in reply to @sarahssowertty's post:

Yeah, from what I understand, one of the big hurdles that's gotten in the way of a re-release until now is that TGM's implementation of the official rules is now outdated (however relatively) and the Tetris Company has historically been insistent to a fault on releases maintaining parity with the current guidelines in order to ostensibly prevent consumer confusion. It seems like they can be flexible on games having unique flourishes like what Tetris Effect has and whatnot, but if a game handles fundamentally differently in terms of how it handles different types of piece rotations, etc, that's when they put their foot down, and indeed, the original TGM is definitely the game that deviates the most by default purely by virtue of its age. Obviously they've made exceptions for Nintendo in re-releasing the Game Boy version, but it wasn't until G-Mode put out Tetris Diamond, a feature phone version, that it seemed like there was any real hope of TGM seeing the light of day on consoles, at least in my opinion. So as someone who owns the actual board like a total wacko and is relieved I won't have to hook up my supergun every time I want to play it, I for one am relieved to see this happen, Switch warts and all, ahaha.

Yeah, that's my rough understanding of things too. I can understand it to an extent, wanting to keep things consistent between releases, but the weirder implementations of Tetris are some of the most interesting too. In any case, seeing this get a rerelease is great so more people can enjoy it outside of emulation (and damn, you have an original PCB huh? Nice!)

Yeah, honestly I think the secret biggest boon to this re-release is that now people will finally have a way to record an emulated version of this game with Arika breathing down their necks about MAME being the death of TGM or whatever, ahaha. Always found it supremely ridiculous they've insisted on people posting statements about how they recorded on real boards. I know that probably stems from their dealings with the Tetris Company to at least some degree, but I couldn't help but roll my eyes whenever I saw it rear its head. (I want to say John Linneman lost like at least 100,000 views on his Tetris retrospective for DF Retro when he had to re-record TGM1 footage with help from the community so that the video would be above board, which, come on.)

But yeah, I got extremely lucky and picked up my TGM1 board back in 2015 for $30 before AGDQ put such a spotlight on it. As much as I love it and 3, I certainly wouldn't drop $1000 on it now, that's for sure, ahaha. I can't even begin to tell you how excited I was to finally find out it actually booted once I got my supergun and all the other necessary hardware together a few years ago. 😭

Oh yeah, I remember that thing about YouTube videos of the game in MAME getting in trouble, whoof!

BTW I'm still learning how cohost work so I didn't noticed before, but thanks for adding your perspective in the repost, very interesting!

You're fine! The admins here have been making tweaks to how notifications work so that they feel a little less addicting by design and whatnot, so there's never any pressure for anybody to read what I post. c: I don't think most people know that I'm something of a (casual) Tetris nerd who can actually going fairly in-depth about the mechanics of different games, so I just saw an opportunity to gab about a particular flavor that I love and I took it, ahaha.

Yeah, I'm still learning, but honestly it's nice there's an easy way to add more info to someone's post, I love learning more about the things I write about, it's helpful! And I wasn't aware about your Tetris knowledge either, so that's good to know too :3