How could you not love a game that lets you kiss its end-of-level bosses?
I've heard rumblings that this release was salvaged from a planned arcade game that had been shelved multiple times due to simply not being much fun, and I don't find that at all hard to believe.
It did give us a new modern chiptune soundtrack from Kenichi Arakawa, if nothing else—he's worked on a string of under-the-radar games dating back to the mid-'90s, with my personal highlights being the Castlevania-esque PC98 action game Rusty and the DS retro dungeon crawler The Dark Spire, and it had been a while since he'd really gone all-in on a new game soundtrack:
Success followed this up with one more original indie game: a falling-block puzzle game called KASIORI, which did end up coming to arcades via APM3. Arakawa did the music for that game, too, and because it was released in Cotton's 30th anniversary year, they included Cotton as a playable character. Game's okay.

