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kylelabriola
@kylelabriola

Wanted to give a quick shout to Myth Atelier, a small team making some really cool plugins for RPG Maker MV and MZ.

I feel like the RPG Maker plugin world is mostly dominated by like 3-4 really well-known names, but these folks I feel like are the "up-and-coming" team to check out.

Here's a few cool things they've put out:

  • Card Game Combat: Their main attraction, this is a suite of plugins that allows you to turn your game into a card game. Most easily adaptable into something similar to Slay the Spire, Steamworld Quest, Kingdom Hearts Chain of Memories, something like that. A lot of their work is going into expanding this with more control, more mechanics inspired by existing games, more customization. The beauty is that it's not hard to set up, especially if you duplicate over their Sample Project and start working from there. Check out the plugins labeled CGC Expansion to flesh your project out. If you've always wanted to make a card RPG and don't know how to program, this is literally the solution to doing it.
  • Odometer Gauges: Mother/Earthbound-style meters that gradually tick down or up, so that damage, healing, etc is interruptable.
  • Souls Status Bar: A new way to apply status effects. Instead of it being a binary on-or-off or set to random chance, as is the default, you now "build up" the status effect in a way inspired by FromSoft games. For example, keep building up poison meter on the enemy until it reaches 100%, and then they become Poisoned.
  • Encounter Warning: Make random encounters less random. Similar to Etrian Odyssey, it puts a warning gauge in the corner of the screen that fills up from yellow to red based on the amount of steps you've taken. Only once you've reached red are random encounters actually enabled, you're completely safe in yellow and orange. A cool way to give your player more information and control the pacing of the dungeon.

Not affiliated with them or anything, just think they make cool stuff. They're very responsive and helpful to Support questions and walking you through troubleshooting. I've played around with the Card Game Combat stuff in the past, my goal is to someday make a little game with it.

Go make cool games!


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