Alastar Gabriel (but you can call me anything). I'm an ex-professional software developer, now I make weird art and music :p I will give you bug facts unprompted


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We can be friends but I have to warn you, I am a little awkward and kind of hard to get ahold of :p


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444631.xyz/
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in reply to @kelly's post:

me too! i am leveraging what's left of my accessibility consulting past to grab the ear of anyone who'll listen (writers, people On The Inside, etc) so at least they can't pretend they're not aware of the ramifications of this

Why would I even care people are cheating online. We didn't pay for Xbox Live, so we're not allowed to play online anyway. How is it they think I'm going to cheat online if I can't play online in the first place

cheating is the most public-facing problem (because of how massively popular those games are) but i imagine this is like Sony's PS5 policy in that they simply want to recover the "lost" revenue from licensed accessory sales, which have surely slowed as adaptors such as brook's have become more common. either that or someone found a way to get into the system through the usb port that has them in a panic. i certainly don't agree with this action personally but that's probably where some line-go-up boss man's head's at with this

i am always interested in things like this, but i'm not a technical enough person to understand this. i'm happy it exists, of course! frankly, i shouldn't have to be a computer science person to use a human interface device without physical pain. i avoid PC gaming for similar reasons. and now with all 3 console manufacturers showing themselves willing to patch out support for things i already own, i'm going to be a lot less confident investing in any new control solution, even after the dust clears and we have a clearer picture of what will or will not be allowed on my platform of choice.

basically the way auth passthrough currently works is:

  • you build a custom controller, or an adapter, using this firmware
  • you plug in an official/authorized gamepad into an extra USB port on the custom controller
  • the custom controller sits in the middle and passes any auth requests to the official gamepad (also, both controllers in this configuration work in-game and can be used at the same time). to the console this is indistinguishable from a regular gamepad

and yeah it's still in active development, so it requires technical knowledge to use at the moment. but the goal is to make it as end-user-friendly as possible, with a simple graphical interface app for configuration.

i was beta-testing it recently, and besides GH guitars working on any platform, i now have an adapter that allows me to use basically any gamepad on any console (i personally tested PS2, X360, Switch and PC; but XB1, Series X, PS3 and PS4 are also confirmed working), for a fraction of the price of a cronus or any other decent commercially-available solution

was it tested with the new Series S|X policy that started disabling peripherals as of just yesterday? having a vestigial OEM controller dangling off my fight stick isn't ideal but if it's what i gotta do then it's what i'll do... if i can be assured MS won't just patch it out if more FPS players complain about cheaters too loudly

yep, was confirmed yesterday it shows up as a legitimate controller. i don't think it can ever be patched, for all intents and purposes the console is talking directly to the OEM controller during auth

in reply to @lifning's post: