love
@love
shieldfoss
@shieldfoss asked:

Of all the game work you've done, which part was most interesting to work on?

I think it's gotta be the side-by-side branch editor that I used to write the entire script of Ladykiller in a Bind—it was kinda painful to actually work on, but it's also what enabled the whole game's development by giving me a new perspective on the way everything flowed! I don't think it would have been possible for the game to have worked out if I hadn't realized it was a problem that needed to be addressed.

A close contender is all the UI animations in GITCL, which were much more straightforward, but also a lot of fun to work on. I did a lot of frame-by-framing of some of my favourite animations to learn how smears work and I'm pretty proud of the results!


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