There's this common thing where a publisher forces a game to get released before it's actually finished, and the only vocabulary anybody has to talk about it is "bugs." An unfinished game could be bug-free, and still be noticeably, obviously unfinished.
It isn't about bugs. It's about gameplay being completely implemented. Systems balanced so that all the gameplay features are actually used and feel meaningful. Cruft that seemed like a good idea, but isn't working in the finished product, being removed entirely. Tightened gamefeel. Polished UX. There are so many things that go into a game being finished that have nothing to do with bugs, and are often more important than squashing every little bug.
When Cyberpunk was released unfinished, everybody talked about how buggy it was. My own experience with it was almost completely bug-free, by pure chance. I could still tell the game was unfinished. Now that the game is very low on bugs for most people, it's still unfinished (combat is hilariously unbalanced, the cyberware mods should have been gutted and redone from scratch partway through development, the crafting system is bizarre and nonsensical in context), but it's at least a great game when you stick to the main story. I'm having a similar experience with Redfall now. Lucking out with missing the bugs, but I can see every bit of the game that is still raw dough.
