Asukapaper

The real Asuka; the only Asuka

  • she/her

she/her, 29, low resolution brain goblin, prolonged Cinema-Media-Arts and Polisci undergrad, ongoing Gender Situation. Asuka for short, Asukapaper for long, and Jill for real

Discord ID: asukapaper (they took away the funny numbers, curses)


i'm experiencing more and more of playing a RED pc who uses street drugs and it's amazing. an entire system that requires immense buy in and optimisation, only for it to permanently debuff your character and forcibly decouple them from street drugs. i am not kidding


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in reply to @Asukapaper's post:

like you look at it and go, "okay, there's the primary effect that's a buff, and the secondary effect that's a crippling debuff you need to entirely minmax your pc for," but then addiction therapy to remove the secondary effect debuff forces your PC to stay off the drug that triggered the secondary effect for an entire year. on top of that, some secondary effects are literally meant to cancel out the primary effects and make the drug useless. there's an almost lawyerly specificity to when a drug has a debuff when you're off it, or simply a debuff that's permanent. smash, one of the most innocuous drugs in the game, does this and it means there is no recourse other than addiction therapy. the secondary effect also goes off every time you're addicted, so that includes humanity loss (which jesus christ I wish they did not use the word "humanity" to talk about mental health).

i have built stinger to interface with this system and she's as optimised as you can get to interface with it, but it's still absurdly punishing in a way that strains credulity. anything sensible i assumed about it at first (like that getting your pc addicted wastes time and money, it's a huge investment only for characters who ride and die by that lifestyle), is simply a houserule. if an unoptimised pc so much as touches one synthcoke, they are instantly addicted due to the absurd DVs. edit: if an OPTIMISED character interfaces with it, they've simply taken an instant effect and made it a 10 to 30% chance on each drug to get rocked in a way that would utterly sabotage a pc in a conventional table. stinger is unplayable without me consulting on how the gm handles street drugs, and perhaps what they think about these things

it has been fun to roleplay, but the staff of the living community i've been playing stinger under have given condolences for how hard i've been rocked by these penalties (in any normal table this would be houseruled away into a more reasonable state, but a whole community's worth of people have to adjudicate this thing and unfortunately that means deferring to raw.)

that also means i'm learning so much about the really regressive ways this game thinks about drugs, criminality, etc