Asukapaper

The real Asuka; the only Asuka

  • she/her

she/her, 29, low resolution brain goblin, prolonged Cinema-Media-Arts and Polisci undergrad, ongoing Gender Situation. Asuka for short, Asukapaper for long, and Jill for real

Discord ID: asukapaper (they took away the funny numbers, curses)


Asukapaper
@Asukapaper

also i'm now a game master on a living community. they've been very slow going and inactive, so i felt like that was the right call while i'm in the middle of school. however, one of the community members managed to keep recruiting new people and there's only maybe two or three gms currently active. i think i got my application in by dint of promising to run once a month


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in reply to @Asukapaper's post:

i don't really want to name them, because you just never want to be married to one of these sorts of communities as a place to game and they took too long to be wise to my pronoun role selection. i'm proud of my scenario, though. it's a sandbox puzzle where a pack of Piranhas party gangers have occupied the common room of a cube hotel in the university district. the players need to convince them to leave without endangering the tenants.

i'm a little bit frustrated with the community mandated pay grade scaling, though. i wanted this to be a job that pays 500eb per player but the combat is scaled a little bit over the standard budget so the players decide "okay, this isn't worth getting into a scrap over if we get injured, let's interact with them as human beings with complex needs we can sort out" but that meant a hardened lieutenant as a centrepiece, and the most suitable hardened lieutenant is the kind with a base 14 in attacks. that's the boss for a 'standard' job paying 1000eb per player. so do I make all the piranhas hardened to maintain scale? and is that right given the OPFOR's terrain advantage (my decision skewed towards the 1000eb grade when I sketched out what the Piranhas' netrunner was capable of, but they didn't have to be a hardened netrunner to pose that threat)

a lot of futzing over combat to make the game not futz over combat. this is the central contradiction of RED scenario design