I've been playing an exec and it's strangely working. The trick is making sure you're in the party's corner, compensate for everything generously, and don't put anyone up to anything that isn't in their best interests. There's a tendency I've seen in exec players have where they want to be "Good Execs," and that's a mistake. The class represents forces with material power in a world where material power is begotten by exploitation, so that road leads to defensiveness about the player's nature as a 'good person' and Raytheon uwu beanisms. Be a reliable person and people will treat you with respect, since, y'know, money and social status is not a redeeming quality. Neither are appeals to noblesse oblige when your fellow PCs are going to have key abilities you lack
In other news, I'm the most broke member of the party, only balanced by the fact that I don't need to care about making rent. In other other news, people paid for Trauma Team when I made my first death saves, so things find a way of balancing out (them knowing I'd pay 1000eb back first opportunity, which I did and can't complain about doing)
I think in that sense, the exec is the toughest role to play; You don't have a special knack to bring to the table, in a game that's all about the PCs having some kind of special knack that keeps them above the poverty line. You're a glorified nepo baby with a hireling performing half the functions of a PC (and that's not a bad thing all the time, there's some very funny ways to play a craven or less than competent exec who leans on their Team Member). I don't think I'll play more than one exec since this is only working by dint of knowing my co-players and leaning towards working together. There's an evil version of dealing with this contradiction, which is insulating yourself from the party, but that's just awful. ttrpgs are meant to be cooperative
