Asukapaper

The real Asuka; the only Asuka

  • she/her

she/her, 29, low resolution brain goblin, prolonged Cinema-Media-Arts and Polisci undergrad, ongoing Gender Situation. Asuka for short, Asukapaper for long, and Jill for real

Discord ID: asukapaper (they took away the funny numbers, curses)


First session at the TTRPGs study group and it was food for my soul. It’s going to really help me expand my toolbox, figure out my strengths, and transcend a lot of limitations I’m having with my usual rut towards fiddly lifer style systems

edit: the system i tried was mobile frame 0: firebrands. it's actually quite good! if you lean into the challenge of tying scenes together and going from semantic to specific, you'll get a ton out of it


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in reply to @Asukapaper's post:

So to elaborate despite my phone’s best efforts to delete my messages, someone pointed out this session I have this knack for building npcs from the ground up. I didn’t know I had this knack! All that happened was a change of pace and structure. We were doing a playbook gmless cooperative storytelling game, so I was purely making things for the sake of making the game flow better (e.g. in a debate scene, I was a non participant posing questions, so I made a superior officer who posed those questions to help frame the scene) and their function rested in the confines of the scene’s moves. I wasn’t locked into the usual dynamic of gm as author and suspected adversary

the other thing was that the ruleset was move based and the only resolution mechanic was a coin flip, but the moves reflected freeform rp albeit with some canny guidelines in place. for example, in the PVP tactical skirmish minigame, you're staking your squadmates to ask your partner(s) if they want to keep staking their squadmates in turn. that's going to mean different things to different players and characters, especially different players, so the player who owns the unit sets the stakes for their unit. if you can't stomach your units getting killed, they don't get killed. if you can, they do, and they can get killed in gruesome ways. having done freeform rp where it's even so much as a fight between a pc and someone's npc, there is still an emotional set of stakes there that's hard to acknowledge and easy to get too graphic, so i like that