Asukapaper

The real Asuka; the only Asuka

  • she/her

she/her, 29, low resolution brain goblin, prolonged Cinema-Media-Arts and Polisci undergrad, ongoing Gender Situation. Asuka for short, Asukapaper for long, and Jill for real

Discord ID: asukapaper (they took away the funny numbers, curses)


Asukapaper
@Asukapaper

Running Mork Borg today, thoughts pending


Asukapaper
@Asukapaper

Very fun. I’ve said and resaid it a lot to a lot of people, so the gist is we played Rotblack Sludge and despite my horrid failure at bringing the Evil Worm into adjacent rooms, the players had a great time. They really enjoyed exploration more than the combat. Combat in this game is so slimmed down you need other things going on to make it interesting. On the flipside, the players have to be coming up with ideas on how to engage fights in a lateral way. This was easier with the keyed encounters where the PCs got to experience the reaction table and do a little social maneuvering. During the random encounters where a thing jumps the players? Not so much

But this is super minor. It’s doing all the things I hoped it would do, and we got through a sizeable adventure in about four hours of play. That’s a pass with flying colours in my book


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in reply to @Asukapaper's post:

One thing I’m enjoying is that there is an established world you can pick apart, but it’s in that ‘Draw Maps, Leave Blanks’ sort of way where it’s as easy to riff off the general vibes by making shit up

I’ve already come up with session two in concept. The PCs just freed the prisoners in Rotblack Sludge, sort of leaving them to meander around Graven-Tosk and Kergus. They had the provisions to make a three day trip back to town and the prisons didn’t… so the prisoners started pillaging and formed a gang of berserks the local burgomaster wants brought to justice. This’ll be the players’ first interaction with the bounties on the core book statblocks, and I’ve got ideas percolating for a bit antagonist who’s the root cause. Then I have the fun of rolling up the Galgenbeck mob boss they owe drug money to (with compounding interest)

Homegirl, have you considered using Forbidden Psalm for combat? It's a whole miniature game system specifically made to slot easily into Mork Borg, so if your crew finds combat lacking... It's also fairly light, so it's not like you're learning something balls out crunchy.

"They really enjoyed exploration more than the combat. Combat in this game is so slimmed down you need other things going on to make it interesting."

As someone whose favorite parts of these kinds of games is all those other things, that's a good way of putting it.

Yeah. To be specific, a good example “other thing” was the guard encounter. Those bad boys respond to noise in adjacent rooms, and there’s ample opportunity for noise in the dining hall (messing with the old man) or the library (waking up the skeletons). I still has them roll reaction, cus it’s not like they’re spoiling for a fight, they’d just turn graverobbers away.

Got a “somewhat friendly,” so they actually were willing to sit the party down and bid them to stay for the evening after some convincing that the players were simply lost. Roleplaying their brainwashing by Fletcher was also fun, as they failed to answer basic questions about themselves or even their purpose guarding the dungeon to greater distress.

Eventually, the party’s silver tongue got one out of the room to prepare food, another to have a cry over his brainwashing, and a third to rest her eyes (they barely sleep in their state). Perfect ambush opportunity. They dispatched the sleeper in the surprise round, as well as the sad one after some struggle that alerted the errant guard. They came back with two of their own dead, checked morale, and noped out.

It was a riot.