Very fun. I’ve said and resaid it a lot to a lot of people, so the gist is we played Rotblack Sludge and despite my horrid failure at bringing the Evil Worm into adjacent rooms, the players had a great time. They really enjoyed exploration more than the combat. Combat in this game is so slimmed down you need other things going on to make it interesting. On the flipside, the players have to be coming up with ideas on how to engage fights in a lateral way. This was easier with the keyed encounters where the PCs got to experience the reaction table and do a little social maneuvering. During the random encounters where a thing jumps the players? Not so much
But this is super minor. It’s doing all the things I hoped it would do, and we got through a sizeable adventure in about four hours of play. That’s a pass with flying colours in my book
Forgot a few days of travel time, so I uploaded a video to my players rolling The D20 That Decides if the World Ends to give em a little spook
