• They/she

25yo retro-tech weirdo who likes analyzing old games. I go by Auntie_Aliasing in other places, but this site just doesn't like underscores. Feel free to ask me why a game looks the way it does, cause I'll probably know something about it!

posts from @Auntie-Aliasing tagged #This explains a lot about N64 Dreamcast and PC ports of PS1 games being very dark and drab. The PS1 multiplies texture colors by vertex color 2x so that had to be worked around

also:

PARTY-MAN-X
@PARTY-MAN-X

For the past couple of months, I've been developing something I'd been scheming about for what looks to be half a year or so, judging by file and commit dates: a modernization patch for THPS2, featuring a new renderer (now using Vulkan instead of D3D7!), among other changes.

Some notes about the process and game itself: