My eyes are being opened to the fucked up truth that some water tastes way better when it's lukewarm.

Bi / TTRPG designer / podcaster / streamer
My eyes are being opened to the fucked up truth that some water tastes way better when it's lukewarm.
Something near in dear to my hearts is politics in TTRPGs, the way that playing games recreates political thoughts and the ways we can educate about politics through roleplay. TTRPGs are able to communicate politics intended or not.
Masks: The New Generation makes a ton of political inspiration while it might seem politically neutral due to matching media tropes it actually has a lot in here to have the player engage in actively supporting the police state. It brings the politics of super hero comics with it from it's Solider Playbook and Secrets of AEGIS in general clearly place the military origination in the morally good side. The game also takes a political assumption about teenagers, that teens are always influenced by what Adults say to them. This simply isn't true but it is an assumption based in a particular experience with adults that teens with difference experiences clearly would not relate to. In recreating the white middle class lens of the world that Super Hero comics operate under we see that Masks despite seeming like a more scrappy story of teens fighting the powerful secretly enforces that status quo.
Politics can be spoken through what seem like fairly normal mechanics too. The fight move in Thirsty Sword Lesbians is very intentionally a move that always has a negative effect for the player using it. The game wants you to fight but it wants that to not be the first reaction to every single problem. Where in a game like D&D the game wants you to turn to violence whenever possible giving you a ton of options to do violence with the intention of killing or knocking out or whatever else. TSL has a ton of great mechanics that reflect politics but since I worked on it I don't want to gush about it too much.
Another great example of a game reflecting it's politics is The Watch, that game takes a harsher and much more dark approach then a lot of games I've played but it's all in service of making a game that is in every way, every mechanics, every narrative aspect, about dismantling the patriarch. It does a great job using everything to give you a vision of fighting back against this force and struggles and sacrifice and pitfalls one might fall into. I don't totally agree with it on every political point but I can appreciate that there is no wasted mechanic, it has just enough mechanics to do what it wants to do and it uses all of them to their full potential. I saw on twitter there was a potential new version and I am excited to see how the game will evolve with more time, z
With these examples discussed I think for me what I want to take away is that we are always communicating politics in our games intentional or not, so we should strive to take a reading of the games we create or love. By understanding the politics, intended or not we can subvert or embrace the political ends of games to say something with the stories we tell, not just simply tell stories but tell stories at our tables with intent. I think it makes games more fun and more engaging. TTRPGs can teach us new perspectives, give us new empathy and give us so much more then silly jokes with friends [but also that]. So think about the politics of your games sometime.
TWITTER EVACUATION MASTER SEARCH QUERY
This should return social media accounts, Telegram/discord, gallery URLs, cards and linktrees, and so on for everyone you follow. Comment with additional sites to add and a sample URL for a user page and I'll add them.
Edit: added pixiv, updated link so it should return only follows on mobile too
edit: fixed "find me" quotes using url escaping
Just a compilation of helpful tutorials or fun utilities shared by cohorts. Mostly a resource for myself to easily re-find helpful things, but maybe other folks will find this handy too! I'll probably update this post over time as I learn new things around here.
Updated 11.19.2022
Helpful Tricks for Artists
How to post inline images without hotlinking or hosting on another site by @blackle
^Note for image linking in Cohost drafts, I have noticed one of my images posted this way break after a site update. It wasn't a big deal to replace it at this time since my account is still pretty new, but for the sake of not having to comb through all my posts in the future, I think it's better practice to use your own image hosting. I use Neocities!
Apparently there is no limit on image length. Some Examples by @mrfb and myself. I think there is potential here for experimenting with infinite canvas style comics!
Cohost Inline Gallery Generator and explanation post by @YellowAfterlife -^I have some sequential ideas to experiment with this--maybe a flipbook type thing?
CSS Shenanigans
Toggle image on click and Moveable Object tutorials by @blackle
Convert CSS to Inline Styles A simpler version of Prechoster by @blep
Manipulating Animation Tutorials by @oatmealine
Detailed explanation including manipulating animation frames for this crazy good chost by @rosieposie and @blep
Markdown Plus Amazing! Easy to use utility for CSS text stylizations by @oatmealine.
Interactive Fic Using Divs Tutorial an Occam's Razor alternative to details/summary interactables by @YellowAfterlife
Other Fun Stuff
View source for chosts, really helpful for learning how people make cool interactables! by @amgg
Cohoard, for formatting chosts to look like Discord chats, Twitter posts, and other templates by @a2aaron
-Masterlist of Cohost Userscripts/Userstyles compiled by @kiophen