Astrea

Lefty, transgender, furry, and (sigh) podcaster

Overthinking media, model building with overly detailed paint jobs, and dabbling with game design junk.

Avatar by @cupsofjade


Twitter (lol, lmao, this probably isn't too long for this world)
x.com/AutomaticTiger
Dreamwidth (DO NOT expect this to get used but I'm covering my bases)
automatictiger.dreamwidth.org/
My personal website (it's down here for redundancy!)
automatictiger.neocities.org/

DevilREI
@DevilREI

I mean, when we talk about accessibility of retrogaming--you simply can't get any more accessible than a web browser! Sure, perhaps it's not optimal in terms of controls and lag, but it's free and easy, and market research has continuously shown that "free and easy" is the most popular consumer option for any sort of media consumption.

It's really unprecedented for a Japanese company, at least to my knowledge. Imagine if Nintendo put even regular old Donkey Kong NES up to play, online in a browser, for free. Just cracking open the Nintendo Vault even a little for people to enjoy legally without any sort of buy-in. Wouldn't that be something?

(Also, check out the original Megaman design doc on the site if you haven't already. Some of the original concepts are just WILD.)


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in reply to @DevilREI's post:

They also have a bunch of classic games available for play in SF6 with global leaderboards. I love stuff like that! Like, sure you can play Magic Sword: Heroic Fantasy pretty easily via emulation whenever you want. But adding in a public leaderboard and putting it in one of the big new releases for the year makes such a difference in getting people to play it!

I imagine that someone at Capcom has smartly realized that old games that would otherwise never be worth anything to attempt to resell make for great ways to get community good will.