Astrea

Lefty, transgender, furry, and (sigh) podcaster

Overthinking media, model building with overly detailed paint jobs, and dabbling with game design junk.

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Twitter (lol, lmao, this probably isn't too long for this world)
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Dreamwidth (DO NOT expect this to get used but I'm covering my bases)
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My personal website (it's down here for redundancy!)
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ETPC
@ETPC

and i cannot be more happier. the quake 2 intro holds a very special place in my heart, and it still gives me shivers watching it. this remake is fucking near-perfect in terms of replicating that extremely crunchy intro. only critique is that i wish Stroggos had a smidge more definition detail and was a little brighter.

the quake 2 intro to me is a fucking masterclass in setting tone and ambiance with limited rendering capacity. it's almost like a radio play with how much of a focus there is on audio (and even attempts at world-building in the news reports in the beginning!) and it does it so well despite there never being a single visible humanoid. it's all just military space ships (thank you Paul Steed) and a city with a BIG GUN in it! because id and blur knew that human-looking rendering was DOG SHIT bad back then! and by doing that, this intro feels ageless to me.

and hey, how about that fucking amazing sounding Rob Zombie quake 2 theme that never gets used again?

y'all got any favorite intro movies to games?


wave
@wave

between the music (memorably performed by band KHAN) and the CG it's hype af. as one commenter said, most unskippable intro ever. i thought this still looked great for a number of years afterward and that it was Namco's best such effort on PSX.

this copy has interlacing artifacts but it was hard to find a YT upload that wasn't total JPEG potato salad or 60FPS HD REMASTERED!!! this one looks close-ish to how it does on an actual PlayStation. (turns out a good trick is to search not for "[game title] intro" but "[game title] longplay" as longplays tend to include the intro and be recorded to a more true-to-real-hardware standard.)

a later Namco CG i really like is Tekken 5's 2005 PS2 intro. beautifully composed action, wild music genre oscillation, and a great showcase of character personalities. 5/5DR was the last Tekken game that i would describe as "charming sometimes" or "more aesthetically enjoyable than not."

P.S. i recently made a friend in the special effects business and set him off on a solid rant when i called computer graphics "CGI" rather than "CG". the "I" is completely superfluous he said, an unhappy innovation of the press, etc. i duly apologized and pledged to Do Better.


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in reply to @ETPC's post:

ahh that (remake albeit) was more enjoyable than i remember. i never really considered how minimalist it was, or how relatively good the storytelling and voice acted content was by id Software's modest standards.

interesting how Bitterman speaks a lot here but then never in the game.