[sona] ashe. demon doll girl moments.
Astrea
Lefty, transgender, furry, and (sigh) podcaster
Overthinking media, model building with overly detailed paint jobs, and dabbling with game design junk.
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[sona] ashe. demon doll girl moments.
the thing abt endless tough love gamedev editorials abt how artists must Learn Business Or Die is that they're always presented as a serious, unromantic, critical perspective on the industry, while at the same time holding to a far rosier vision of capitalism than most of its proponents: i'm pretty sure actual WSJ types have long accepted that the role of markets is to multiply inequality and that doing so means fostering an endless condition of crisis, boom n bust irreality etc. the idea of stable, sustainable, sensible markets has been as much of an empty crank hobbyhorse for the last two decades as calendar reform or restoring the bourbons, a utopia for management that nobody either above or below them can afford to believe. so it's funny that what passes for cold, realistic wisdom in the space is sort of on the level of a new substack post every two weeks called Time For Dreamers To Face Facts: The Only Way To Succeed On Steam Is By Reclaiming The Eleven Days Stolen From Us By The Pope.
time for game developers to temper their idealistic, pie-in-the-sky fantasies of Business with an awareness of the hard-headed practicalities of Art
i think if special agent dale cooper was a catboy it would fix me