AviYinglet

Zatzinged and Living

2D/3D artist, ΘΔ yinglet and loving it, 40, white, trans, life partner to @phenokage, anxiety in partial remission due to molecular-level TF. Shares may contain content not suitable for minors.


Telegram Art Updates
t.me/+g7eXqAP8rycyNjMz
Mastodon/ActivityPub
scalie.club/@AviYinglet
Live Announcements
cohost.org/AviDrawsLive
Wait who the hell is this
cohost.org/OvOOwO

Many people recommend Beat Saber as VR's killer app, and it's easy to see why: it's simple to pick up and put down, it runs on the lowest-spec VR hardware, and lets you break a sweat while moving your body and listening to music. All these things are true of Synth Riders, with one critical difference: it's much, much better at tricking you into dancing.

Gameplay puts you on a platform as it either cruises through an '80s cyber synthscape or stands perfectly still depending on your preference. Colored spheres fly at you, it's your job to catch them with the correct controller. Spheres can be in lines, on tracks, or surrounded by obstacles; you'd think substituting the slash verb with a catch would translate to less motion, but the result requires more movement and rhythmic precision; since your catcher is the size of your hand instead of a laser sword that extends a meter in front of you, you have to move your entire arm and trace deliberate patterns to hit whatever comes your way. Yes, my theory is "more movement = more fun". It's why I still haven't played Dance Central VR yet!

This game's music genres are made up of a variety of niches: synthwave, electronic, electroswing, and punk. There are tons of custom songs available, I haven't dipped into them yet. I enjoy a fair amount of the music, YMMV of course.


You must log in to comment.