AviYinglet

Zatzinged and Living

2D/3D artist, ΘΔ yinglet and loving it, 40, white, trans, life partner to @phenokage, anxiety in partial remission due to molecular-level TF. Shares may contain content not suitable for minors.


Telegram Art Updates
t.me/+g7eXqAP8rycyNjMz
Mastodon/ActivityPub
scalie.club/@AviYinglet
Live Announcements
cohost.org/AviDrawsLive
Wait who the hell is this
cohost.org/OvOOwO

I was limited from participating in a world because my av lacks a distal index finger bone (due to yinglets having two finger sections instead of three), I guess because that world uses it for touchscreens or something; when I found out I thought to myself "aw man, that sucks" followed by "but it IS a reminder that I am not human, which is still very good"


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in reply to @AviYinglet's post:

That'd be nice, it'd make it far more accessible! I DID have an idea for where to map the distal bone that doesn't compromise the integrity of the armature, but any sort of change on that level would mean I'd have to re-enter all the weight constraints I've had to put in and that's too much hassle for me at the moment -v-

technically they should have the third one, it's the claw (lever point is basically above the bean) but it doesn't have a ton of flex on it so visually there's not that much difference. this is a weird accessibility problem, though. what's next? me not being allowed to use something fully because it can't find a pinky finger that doesn't exist? reh!

well at least there is that ΘΔ plus...