Spent a LOT of time today working out methods and rearranging UVs/PSD layers for maximum customizability, but I zhink we're cooking now
An incomplete list, and earlier parts need more polish, but here's my roadmap so far! My goal is to start on 0.9 next, get as many objectives done as possible by Friday, zhen IMMEDIATELY after toss it up on Gumroad and update it wizh every last remaining feature in January. (Transcript after the jump)
(edit: oh I used the same phrase twice. Indication of how hard I'm working I guess -v-; )
0.1: Ingame and ambulating
0.2: Whiskers (I forgot to model them! The yinglet artist's curse)
0.3: Fix hands and leg rigging
0.4: Optional hair and tailpuff
0.5: Optional breast blendshapes
0.6: Animated eyes
0.7: Model mouth and speech visemes
-> 0.8: Pixel art texture (YOU ARE HERE)
0.9: Physbones on ears, whiskers, hair, tits, and tail
0.91: Toggles???
0.95: Facial expressions (aw yeah, NOW we're cookin)
0.96: Ears and whiskers animating to facial expressions
0.97: Basic clothing! Shirt, skirt, shorts
0.98: Snout/teeth variants
0.99: Hair/tailpoof variants
0.999: Fluff! Fluff! FLUFF
0.9999: Texture variations (stripes, underbelly, blended)
1.0: Accessories and jewelry
1.00001: PC rig
1.0001: PC facial expressions
