AviYinglet

Zatzinged and Living

2D/3D artist, ΘΔ yinglet and loving it, 40, white, trans, life partner to @phenokage, anxiety in partial remission due to molecular-level TF. Shares may contain content not suitable for minors.


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posts from @AviYinglet tagged #games

also:

Beyond The Edge Of Owlsgard is stellar from start to finish. Directed by the creator of the excellent Wool Ball series of custom Doom WADs (and featuring a much more polished aesthetic), it's a fitting tribute to DOS-era adventure games that provides a good story, gorgeous artwork, and challenging, thoughtfully-designed puzzles; I watched my girlfriend play it all yesterday and chimed in with genre-specific tips when she seemed stuck, though no walkthrough was deployed at any point. About the worst thing you can say about it is some of the English dialogue is worded a little clunky, I personally think it adds to the charm.

I'd rank it alongside Freedom Planet 2 in the realm of furry/adjacent indie games that sit cozily alongside their inspirations, if not well above them. Those two and Super Lesbian Animal RPG (which is next on my personal playlist) mean this year's Ursa Majors are going to be a sight to witness, a three-way competition of games people clearly put their heart and soul into for a crown I really hope Pokemon S/V doesn't ultimately steal



It's minigolf! You walk through an 18-hole course, take your shots along the way, and view a scorecard at the end. The physics are tight, and the base gameplay is implemented in a way that's great for modern VR setups; controls (while imperfect, I don't like how the smooth movement stops you when you hit a wall) are even mapped to a single controller so you can hold it with both hands like you would a golf club when you take your swing.

It bears mentioning that while the courses are fun to go through once, it's also an inherently repeatable activity. Videogame minigolf's like a good rhythm game, in that even if you've experienced a stage before it's still worthwhile to try for a new score or use as something to occupy your hands during conversation with friends. Me, my partner (@Phenokage), and a mutual friend (@Cynosura) have been spending most of our Sunday nights over the last few months doing at least one course together per night in a private room, all while hanging out in voicechat. It's been a bonding experience; we hone our skills, celebrate our victories, and grouse at our failures together.

The course designers don't seem to be resting on their laurels either, consistently putting novel challenges alongside scenery that's as gorgeous as you can expect from a modern low-poly art style; each course also comes with a Hard Mode version, setting punishing challenges against a shaken-up aesthetic (often the same course set at night). Of special note are the DLC courses, which tease a future for VR minigolf similar to pinball, where the mechanics of a base game are tweaked to fit a specific setting or licensed property. I only mention it because what's currently here is exceptional (this was written just after the release of the Myst course, which I recommend).

Also, don't worry about the scavenger hunts if they're too much of a pain to complete. They're not worth getting frustrated over, and Youtube walkthroughs can be your friend.



Kingspray is in dire need of a patch. Even in the Steam beta it's got a few bugs, its tutorial doesn't work properly, its menu is confusing, and I still can't tell you how grab movement works. Despite these faults, it's the best graffiti simulator in the VR format to this day, and capable of letting you produce truly incredible works of art.

To get into this, you need to want to experience a few limitations inherent to spraypaint as a medium. Your canvas is typically an uneven surface (the rooftop level is my default). Spraypaint drips when sprayed too harshly, and the game's inclusion of trigger pressure and distance from the surface as drawing factors can make it difficult to make decent strokes (but those things can, of course, be used in other ways). You get access to a full palette of colors, alongside a variety of spray tips you can use to coat surfaces in different patterns and levels of intensity. The result is an art program that encourages you to stand, crouch, reach, and compensate for the human form's physical limitations (optionally using ladders and platforms) to make the images you want. Viewing the transparent full-resolution PNG it creates is anticlimactic compared to a screenshot or a video, because the art is connected to its physical size in front of you, which gives you an idea of the effort required to produce it.

I have an occasional fantasy of creating a bunch of art in Kingspray and importing it into the Steam reissue of Jet Set Radio; it'd take a lot of effort, but I appreciate that it seems to be possible either way.



I've heard three apps are good: VRChat, ChilloutVR, and Neos. I've only used VRChat, and despite its problems (Easy Anti-Cheat and bad CPU utilization), even when it's bad it's good; I've been dealing with video card troubles over the past two weeks and I've still been happy to show up for this.

With custom avatars you have total control over your appearance (proportional to how much effort you want to put in); you can converse locally and face-to-face with friends without pandemic risk/from the comfort of your home, and in a queer furry context, it approximates the fantasy of getting to visit a world filled with animal people and make friends by having natural conversations with them. There are some people I only know as their fursona, and they only know me as the 5000-triangle tortoise with fursuit eyes doing a Chowder Man dance in the corner -- but that's also the identity I fought to put together for myself, so it's basically ideal.

The worlds are remarkable as well, many of them are places where people express their personal vision of reality as a place to hang out in (CooperTom's worlds are a pretty good starting point for this), others are art installations or places where Unity-engine features are used to demonstrate awe-inspiring effects. I've visited worlds from works of fiction just to stand inside them and get a sense of their scale; I've seen the Argentum trade guild from Xenoblade 2 in person, as well as the Phantasy Star Online lobby and a 3D recreation of Snowdin Town; they just let you do that here, and it rules!

A disclaimer: I do not visit public worlds, I only create private instances of worlds I want to visit and either explore on my own, invite people I know, or go to meetups organized by others. So for the social aspects I think you'd need existing VR friends or an 'in' to a community, lest you otherwise end up in a world filled with edgelords and spoiled children. Bear that in mind and you'll probably have a good time.