Not getting invited to game sessions, co-coms and so on is really dejecting. Especially when you're always sending out invites to do stuff.

Not getting invited to game sessions, co-coms and so on is really dejecting. Especially when you're always sending out invites to do stuff.
Live your life in a way that this doesn't happen the moment your death is announced.
More Doom mapping! Let's learn about polyobjects! http://twitch.tv/Axamoretl
I feel I'm at the point where I am now openly and actively against "live service games". There are so many games out there to play. A ton of cool ideas all over the place, and you expect me to grind out the same level over and over just so I can get a shiny new helmet?
Seasons in Diablo are so -boring- to me because all it does is add a new mechanic to the game. The story isn't really all that interesting, the quests are basically the same damn thing, and there's no real reason to play other than shiny objects.
Meanwhile, I'm chomping at the bit for Spider-Man 2, and the new Dead Island 2 DLC, and yes even the upcoming Diablo IV expansion. Like actual fucking content for me to engage in. Destiny? It's the same fucking thing over and over.
Live service games are antithetical to gaming, imo. Gaming is about experiencing stories, events, adventures. Live service is about churning out assets veiled by the most basic level of interactivity possible. All fueled by FOMO and MTX.
Even stuff like Warframe. When they DO release expansions, it definitively reshapes the game, but the core base of the game is relentless, soul-less, unfun grinding. So much so that the game suffers intense balance and progression issues, making it hard to get into.
Honkai constantly spits out new characters and equipment and accessories, diluting the game and making it a CHORE to engage with. I want a character that I really enjoyed trialing, but I haven't gotten lucky so I still don't have them, unless I pump $$$$$ into the potential of getting them. There's something inherently nefarious about the gacha system in general, but the way it preys deeply on people's FOMO and interest as a CORE GAME MECHANIC is just. That's essentially what all live service is. Preying on your interest, time, and wallet.
I don't play a game to play a second job. That's what EvE is for (lol). Expecting me to not only log into YOUR game -DAILY-, but to also sink hours of time grinding for that cool shiny, when there are other games to play? It's anti-consumer, and also anti-gaming.
Like, it's literally trying to zero-sum-game gaming. Sorry, I cannot play your cool new game cos I gotta log into Elder Fallout Diablo Destiny 69 or I might miss that sweet new emote that is only available for 5 minutes at 4:35am (CT).
Yeah this shit's all optional. In -theory-. But in execution it's a model that says "any time spent playing anything but our game is a fucking waste. Fuck them." It's genuinely an attack on other devs and other games by mere existence and structure.
There's only so much time in a day, in a week, in a month, in a year. And games that DEMAND we spend every waking minute and dollar on them are games demanding we spend none of that on other games. Along with exclusivity, I think the live service games model is a threat.
It's a threat to the industry, it's a threat to gamedevs, a threat games themselves, a threat to creativity, to consumers. It's a model that can only exist if we ignore everything else being made, just so my gun can have a cool new trinket on it?
No thank you.