Once again taking aim at the latest From Soft hit, @wingblade critiques Armored Core VI's individualistic ideas of revolution as it moves away from grueling mecha simulation toward pure power fantasy.
Such a strong lack of the human element casts a shadow of the absurd over Fires of Rubicon. Much of the game’s moral compass making is propped up by favor gained with a wimpy and characterless liberation group and a general motivation to free the people from the tyranny of corporations and the government. Yet, people directly responsible for the global conflict constantly take the stage to speak in broad strokes. A many months long, costly factional war is skipped over in seconds as the game ramps up to its third act, making it clear how much the game wants its triumphant military fantasy without any of the pesky realities of the rank-and-file or general masses.
