BOOitsnathalie

sonic 06 fanclub

Cringe core musician, obsessive movie logger, regrettable podcaster. Runs @KRITIQAL and its many appendages.
 
Talking about Zero Escape @ZeroContext
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last.fm listening


ZeroContext
@ZeroContext

After last week’s malaise, @wingblade and @BOOitsnathalie have been orb launched into two bewilderingly dense fragments. Zero Time Dilemma begins to reveal its secrets, as first our hosts close the loop on the radical-6 outbreak, finding a far more familiar culprit than expected. Then, Akane’s murderous soul returns to her body and they bear witness to the worst time travel escape plan of all time. Just as the way out is at hand, the lights are cut and a boy without a name comes to end the episode for us…

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KRITIQAL
@KRITIQAL

For our first commissioned essay of 2024, Roxy S. writes about Tarotica Voo Doo an ill fated game full of playful textures.

By the time the game’s belabored development seemed to be wrapping up, the initial release of Tarotica Voo Doo had been pushed to drop during Comiket during the winter of 1997. Seen next to the newly released Playstation and Sega Saturn, the MSX was a relic. Still, solo developer Ikushi Togo soldiered on, ready to show his work to the 300,000 strong audience of the convention after years of working in isolation. Fate, however, had different plans, and with little fanfare a disk drive crash sentenced the project to an early grave, erasing the source code and any chance of the game ever being played. Tarotica Voo Doo was dead.

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